![]() ![]() Even the number of chunks that can be loaded at once may be dramatically lowered on mobile devices. Custom entities that use overly complex models can eat up RAM. Lots of entities with complicated behaviors can slow down some devices. Considerationsīesides known bugs causing issues, advanced features can introduce challenges. Complex parkour might even be almost unplayable on a mobile device. ![]() Keyboard players with a bow might have perfect aim, but it's a lot more difficult for players using a controller or touch controls. While "spam clicking" might be fine for players using a mouse or even a typical controller, it would provide a poor experience for touch players. Also, keep in mind how your players are playing. That means when designing experiences in Bedrock Edition, you should be aware of the different types of input players will be using. For Java Edition, you can be reasonably sure your player is using a keyboard and mouse on Bedrock Edition, more than likely your player is using console controls, with touch being a close second, and keyboard and mouse a distant third. One major difference that tends to be overlooked is the choice of input devices players on different versions prefer. Bedrock Edition can create custom particles and fogs, while Java cannot. Java Edition can create custom fonts and GLSL shaders, while Bedrock cannot. To animate textures, Bedrock uses a single file called flipbook_textures.json, while Java uses individual. Each uses a geometry format for this purpose that's incompatible with the other edition. Only Java Edition can change the shape of blocks, and only Bedrock Edition can change the shape of entities. Again, both share some similarities and some differences. Behavior Packsīedrock Edition's equivalent to Java's data packs are called behavior packs. However, the capabilities and layout are very different. The idea behind resource packs is the same in both editions: change how the game looks. While the vast majority of redstone circuits work well between the two versions, more complex circuits might not. Even the way updates happen is slightly different. Pistons require one tick to retract and won’t leave blocks behind if given a one-tick pulse. Systems that utilize mechanics such as Block Update Detector (BUD) switches won’t work. Unlike Java Edition, Bedrock Edition doesn’t support quasi-connectivity. Redstone functions slightly differently as well. Instead of using long complex JSON strings to customize entities, you can summon an entity with an event to fire, and also name it in a single command. It also forgoes raw JSON strings inside commands for a component-based system. Bedrock Edition's command structure is similar to the system used in versions of Java Edition prior to 1.13. The structure and implementation of commands between the two versions have diverged as well. In Bedrock Edition, granite would be stone 1 whereas on Java Edition it's simply granite. Basically, this means that blocks are named differently between the versions. Similarly, Bedrock Edition has moved to a string-based system with block states, but have kept some blocks grouped together defined by data value. Java Edition has flattened its block format using a unique string for each individual block and storing the state of that block separately. The two versions also use a fairly different block format. Due to this, most third-party tools created for Java Edition world editing will not work on Bedrock Edition. Bedrock Edition uses the LevelDB format for world storage while Java Edition uses the Anvil format. One major technical difference between both versions is the world format. This edition is commonly referred to as simply "Bedrock". This was a rewrite of Minecraft from the ground up and brought along with it some fundamental changes to the platform paving the way for an exciting new development community. It brought together nine of the major device platforms under a singular codebase called the Bedrock Engine. ![]() Minecraft: Bedrock Editionīedrock Edition was launched on Septemand was based on Minecraft: Pocket Edition, which was released in 2011. This edition is commonly referred to as "Java". As the name implies, it’s developed in Java and isn’t compatible with the current version of Minecraft, for the most part. It was called simply "Minecraft" until it was renamed to "Minecraft: Java Edition" in September 2017. This version was originally released in 2009. How the two editions differ and what that means for content creation.A brief history of Java Edition and Bedrock Edition. ![]()
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